The House of Circles manages the banks and legal gambling houses of Seaport. The bankers of the House of Circles are the main loaners on the continent of Eosa. They also run a complex ring of investment opportunities.
Member Titles: Platinum One, Golden, Silvered, Coppered
The House of Cynics manages the courthouses and barracks of Seaport. They run the judges, justicars, guards, and armies of Seaport.
Member Titles: Archjustice, High Justicar, Justice, Justicar, Scale
The House of Cyphers manages the library and wizard colleges of Seaport. They deal in lore and research and arcane knowledge.
Member Titles: Archmage, Rank Mage, Loreseeker, Lorekeeper
The House of Secrets manages the brothels and less-legal gambling dens of Seaport. They deal in the trade of knowledge and secrets, subterfuge, and assassins.
Member Titles: Whisper, Dagger, Clubber
The House of Souls manages the public works and the wretches of Seaport.
Member Titles: Soul Keeper, Soul Bearer, Lord of Souls
The House of Stigmas manages the churches and bardic colleges of Seaport. They are the main proprietors of the arts, from music and art to rhetoric and poetry.
Member Titles: the Anointed, the Marked
The Light are the clerics and keepers of Solis.
The Blades are the knights, paladins, and armies of Solis.
The Scrolls are an order of wizards, builders, and knowledge keepers of Solis.
The Nameless are Unknown.
The Rainbow Order are an elite order of paladins of Solis.
The Blackthorn Syndicate
Known for their control over the city's docks and trade, the Blackthorn family has a long history of maritime commerce, both legitimate and illicit. Their influence extends deep into the harbor, making them key players in the smuggling of rare artifacts and magical components. The Blackthorns are also adept at gathering information, using a network of spies and informants to maintain their edge over rivals.
The Cogwell Consortium
Masters of industry and innovation, the Cogwells dominate Oneiro's manufacturing and technological sectors. Their factories produce everything from steam-powered machinery to intricate clockwork devices. The Cogwell family is ambitious and ruthless, using their wealth and technological superiority to manipulate markets and sabotage competitors. They have a keen interest in acquiring ancient technological secrets and are not above using their inventions for darker purposes.
The Sterling Collective
This family is the epitome of high society in Oneiro, controlling much of the city's wealth and real estate. The Sterlings are deeply involved in the political arena, using their social influence and financial power to shape the city's future according to their vision. They host lavish parties and galas to broker deals and form alliances. Beneath their cultured exterior lies a cunning and merciless will to maintain their status at any cost, including engaging in espionage, blackmail, and strategic marriages.
The Truth Tellers
A group founded by player-characters in the first campaign, based on the goal of protecting the plateau.
The Shadows
The Monastery of Blue Sky is a monastic order and keepers of lore in the north eastern mountains of Eosa.
The Blue Sky Riders
An order of gryphon riders within the Blue Sky Monastery.
The Sapphire Hand
Previously the Sapphire Cartel in teh desert of Tul that recently has expanded its control into more sections of the continent.
The Greenbeards
The Black Jackals
The Cult of the Dragon
The Order of Silent Lillies
The Gul Muraag
Wood-elven boogeymen
The Glory Seekers
The Traditionalists
The Rejoiners